

A full-cycle indie studio: from the CG frame to a master with sound and grade. Houdini, Redshift and AI inside the pipeline — which is why revisions cost hours, not weeks.
One pipeline, five delivery tracks — combined on most projects
Brands and organisations whose projects we've worked on — directly or through production companies
As independent artists we've worked inside the pipelines of these production companies:
Both tracks run on the same pipeline — we pick per shot, not per project
| Stage | Classic CG | AI CG |
|---|---|---|
| Concept / boards | Photoshop, hand sketch | Midjourney, Nano Banana |
| Previs | Houdini, blocking pass | Kling, Seedance |
| Modelling | Houdini, CAD import | AI-assisted kitbash, asset library |
| Look-dev | Redshift shading | AI texture & material passes |
| Animation | Keyframe, procedural sim | AI video, motion transfer |
| Comp & finish | Nuke, After Effects | AI upscale, cleanup, inpaint |
| Copy & docs | Manual | Claude |
AI covers the fast, cheap iterations; classic CG covers everything that needs exact control — product geometry, brand colour, physical accuracy. Final frames are always finished by hand.
Project types delivered to date — no invented logos, just categories
Most engagements start with a single film and continue as a rolling content pipeline.
Hardware, contracts and tracking — the boring part that keeps deadlines
Send a short outline of the project — scope, format, deadline. You get a considered reply with an approach and an estimate, not a boilerplate rate card.
Private portfolio on request — Projects under NDA that can't be published — sent directly