GPU rendering for 3D studios and solo artists: Redshift, Octane, V-Ray, Arnold. Pay for actual render-hours — no subscriptions, minimum deposits, or idle fees.
Price per node / hour · billed on actuals · the more volume, the lower the rate
One-off jobs and short sequences with no volume commitment.
Pay as you goFor dense sequences: the rate drops once you cross 500 render-hours.
Discount applies automaticallyLong-running projects and a steady stream of jobs — the best rate on the farm.
Terms discussed individuallyFarm load varies — we confirm the exact queue before the job starts.
An estimate · real render time depends on the scene, the engine and sampling settings. The exact quote comes after the test frame.
Test frame → estimate → render. Billed for actual hours worked.
Scene with textures and caches, software/engine version, resolution, delivery date.
We run one frame on the farm to measure actual render time and catch scene issues.
From the test frame we calculate render-hours and total cost; the rate is applied by volume — Standard, 500h+ or 2000h+.
The sequence goes onto the nodes, you see progress and get frames as they're ready.
Invoiced for actual render-hours worked — no subscription, no idle fees.
If the test frame shows the estimate doesn't add up, we'll tell you before the job starts, not after the invoice.
Don't see your package — ask and we'll install it
Billed for hours actually worked: no subscription, no deposit, nothing charged for idle time.
The sharper the input, the sooner we can price the test frame. We reply within the hour.
Send us the scene and deadline — we'll run a test frame, calculate the estimate, and queue the job.
What to include: the scene, textures, software/engine version, deadline.